The Maya tools mentioned during the low-poly modeling stage are multi-cut, target weld, bridge, extrude, and fill gap. The speaker also notes that adding points and moving them is a fundamental technique.
This video demonstrates the complete workflow for creating a 3D game asset, a stylized axe, using Maya, ZBrush, and Substance Painter. The tutorial focuses on efficient techniques for modeling, texturing, and baking, emphasizing a balance between detail and optimization for game performance.