This video is the first episode in a series where the speaker, Ryan Ries, will program a video game from scratch in C. The introduction covers his background, the type of game he plans to create (similar to classic 8-bit and 16-bit RPGs), the format of future episodes (approximately one hour long), and his reasons for undertaking this project (personal interest in game development and low-level programming, aiming for an educational experience, and a structured approach to complete a long-term project).
W versions of Windows API functions) when programming for Windows to avoid performance penalties from unnecessary character set conversions.