This video provides a condensed overview of progression in the game GregTech: New Horizons (GTNH), showcasing the player's journey through various technological tiers, resource gathering, power generation, and complex machine crafting, ultimately culminating in advanced endgame content.
The futuristic technologies showcased in GTNH bear striking resemblances to concepts found in various science fiction narratives:
Space Travel and Colonization (Moon, Jupiter, other planets): This directly mirrors the common trope of humanity expanding beyond Earth, exploring celestial bodies, and establishing bases or extracting resources from them, as seen in works like "Dune" (Arrakis mining), "The Expanse" (asteroid belt and Jovian moon colonization), and countless space opera narratives.
Advanced Fusion and Nuclear Reactors: The progression from basic reactors to massive fusion power sources and even "Mark V fusion reactors" and a "giant reactor that can match hundreds of the smaller ones" echoes the power sources depicted in many sci-fi universes, such as the dilithium-powered warp cores in "Star Trek" or the fusion reactors powering advanced civilizations in "Battlestar Galactica." The concept of harnessing stellar energy, even if through contained fusion, is a recurring theme.
Dyson Spheres: The construction of a "sphere of mirrors that will redirect all of its energy to our base" is a direct reference to the Dyson sphere, a theoretical megastructure proposed by physicist Freeman Dyson. This concept is widely used in sci-fi to depict civilizations capable of harnessing the entire energy output of their star, as seen in "Star Trek: The Next Generation" (episode "Relics") and various "Halo" games.
Quantum Computing and AI: The mention of "quantum computing" and "wetware circuits powerful enough to control UHV tier machines" aligns with sci-fi's exploration of advanced computation beyond classical limits, capable of managing incredibly complex systems or even sentient machinery. This is a staple in cyberpunk and space exploration genres.
Black Hole Manipulation and Spacetime Compression: The ability to "compress things into a black hole" and use its "gravitational field to compress whatever we want" taps into the speculative physics of manipulating gravity and spacetime. This is seen in concepts like artificial gravity, wormholes, or advanced propulsion systems in works like "Interstellar" (manipulating gravity through a black hole) or "Event Horizon."
Matter Manipulation and Replication (Copy-pasting production lines): The "energized tessuk technology capable of wirelessly linking machines making it super easy for our matter manipulator to easily copy paste our production lines" is akin to replicator technology found in "Star Trek" or advanced nanotechnology that can assemble and disassemble matter on command, allowing for rapid construction and duplication.
Dimensional Travel and Advanced Materials (Primordial Matter, Universium Nanites): The creation of "primordial matter" and "universium nanites" from fundamental "substances of reality" mirrors sci-fi's attempts to describe the creation of matter or access to exotic materials from fundamental universal forces or other dimensions, often seen in origin stories for advanced technology or cosmic entities.
Cosmic Scale Resource Gathering (Pumping fluids from the galaxy, space elevator): The idea of needing resources from "all over the galaxy" and building a "single giant space elevator... equipped with a super powerful pump capable of suctioning gases from the whole universe" reflects the grand scale of resource acquisition in some sci-fi universes, where entire planets or stellar systems might be mined or consumed.
These parallels highlight how games like GTNH draw inspiration from and contribute to the collective imagination of advanced, often fantastical, technologies that define much of modern science fiction.