This comprehensive 7-hour course, led by Dylan Pines, provides an in-depth exploration of reverb effects in music production. It covers everything from the fundamental principles of reverb and its various parameters to advanced techniques for creating space, depth, direction, and style in a mix. The course also introduces the "shadow system" for applying reverb effectively and delves into specific plugin settings, different reverb types, and useful mixing tools like noise gates and de-essers.
The video explains that pre-delay, specifically early pre-delay, plays a significant role in how our ears perceive the distance of a sound source. This is because the time difference between the direct sound and the first early reflections is influenced by how far away the sound source is from the listener and the room's surfaces.
Here's a breakdown:
The video explains that the Interaural Level Difference (ILD) is one of the two primary cues our ears use to determine the direction of a sound.
Here's a breakdown of what ILD is and how it works:
The video explains that the Interaural Time Difference (ITD) is the second primary cue our ears use to determine the direction of a sound.
Here's a breakdown of ITD:
In essence, while panning controls the loudness difference (ILD), Hosa panning or introducing very small delays mimics the timing difference (ITD) to enhance the perception of direction.
The "Shadow System" is presented as a methodology for creating a three-dimensional mix by focusing on three key elements: depth, distance, and direction. The system mirrors how our eyes perceive three-dimensional space and translates these principles into audio mixing.
Here's a breakdown of the Shadow System's components:
Creating Depth:
Creating Distance:
Creating Direction:
Overall Purpose: The Shadow System provides a structured approach to building a three-dimensional mix. By systematically addressing depth, distance, and direction, mixers can move beyond a flat, 1D sound and create a more immersive and realistic listening experience for the audience. The system emphasizes that these elements, when combined, help the listener perceive the mix as if it were a physical space.
The "Mix Depth Matrix" is a practical setup introduced within the Shadow System to help create depth and distance in a mix using reverb. It's a way to organize and manage reverb sends to achieve specific spatial placements for different instruments.
Here's how it works:
The Mix Depth Matrix is a foundational step in the Shadow System, focusing on the "depth" and "distance" aspects before moving on to "direction."
The video highlights several techniques and cues that, in conjunction with reverb, help create a convincing sense of distance for sounds in a mix. These methods leverage how our ears naturally perceive how far away a sound is:
Volume (Loudness):
Direct Sound vs. Reverb Balance:
Brightness (High-Frequency Content):
Dynamic Range (Micro-dynamics):
Early Pre-Delay:
By skillfully combining these techniques – adjusting volume, balancing dry/wet signals, shaping EQ, applying compression, and utilizing pre-delay – a mixer can effectively create a sense of distance and depth for each element within a song.
Creating distance in your mix is about manipulating specific sonic cues that your ears naturally interpret. Here's a step-by-step guide based on the techniques discussed, focusing on how to apply them:
Before you start applying effects, internalize the five main cues your ears use to perceive distance:
Use your Mix Depth Matrix (or similar reverb send strategy) to assign instruments to different perceived depths:
By systematically applying these steps, you can build a mix with a clear sense of depth, distance, and direction, making your music sound more spacious, professional, and immersive.
The "Creating Direction" section focuses on how our ears perceive sound direction and how to replicate these cues in a mix to enhance the sense of space and separation.
Here's a summary of the key points:
Two Primary Cues: Our ears rely on two main cues to determine sound direction:
Mixing Tools for Direction:
Goal: The aim of creating direction is to move elements out of the center of the mix, preventing them from feeling "stuck" together. This process, combined with depth and distance, transforms a flat 2D mix into a more realistic and engaging 3D soundscape. It helps define the placement of each instrument, making the overall mix clearer and more defined.
This section of the video, spanning from approximately 4:05:00 to 4:20:00, focuses on the goals of using reverb and the distinction between creating space and creating style.
Here's a summary:
Goals of Reverb: Reverb serves two primary purposes in a mix:
Space vs. Style:
Examples: The video demonstrates these concepts using a mix.
Importance: Both goals are crucial for a well-rounded mix. While "space" is essential for balance and realism (even hyper-realism), "style" is what gives a mix personality and makes it memorable.
You're right, my apologies! I will ensure to use the correct timecode format with hours in future responses.
Here's the summary of the "Creating Direction" section, with corrected timecodes:
The "Creating Direction" section, from approximately 1:41:05 to 1:57:18, explains how our ears perceive the direction of a sound and how these cues can be manipulated in a mix.
Two Primary Cues: Our ears rely on two main cues to determine sound direction:
Mixing Tools for Direction:
Goal: The objective is to move sounds out of the center, prevent them from feeling "stuck," and create a more defined stereo image. This, combined with depth and distance, contributes to a fully three-dimensional mix.
My apologies for the repeated error. I'll correct the timecode reference.
This section of the video, spanning from approximately 4:05:00 to 4:20:00, focuses on the two main goals of using reverb: creating space and creating style.
Here's a summary:
Goals of Reverb: Reverb serves two primary purposes in a mix:
Space vs. Style:
Examples: The video demonstrates these concepts using a mix.
Importance: Both goals are crucial for a well-rounded mix. While "space" is essential for balance and realism (even hyper-realism), "style" is what gives a mix personality and makes it memorable.
Thank you for the correction. I understand now that the timecodes are in hours:minutes:seconds format, not hours:minutes. I will use this format going forward.
Here's the corrected summary for the section related to the goals of reverb:
This section of the video, spanning from approximately 4 hours, 5 minutes, 0 seconds to 4 hours, 20 minutes, 0 seconds, focuses on the two main goals of using reverb: creating space and creating style.
Here's a summary:
Goals of Reverb: Reverb serves two primary purposes in a mix:
Space vs. Style:
Examples: The video demonstrates these concepts using a mix.
Importance: Both goals are crucial for a well-rounded mix. While "space" is essential for balance and realism (even hyper-realism), "style" is what gives a mix personality and makes it memorable.