This EVE Online "Okami Tea Time" episode features CCP Monty and CCP Okami discussing the recent "Catalyst" major update. They delve into the purpose of major updates, addressing community feedback on perceived nerfs, explaining balance changes across ships and the economy, and detailing ongoing and future developments, including improvements to carriers, drifter wormholes, and player-driven events like the Galente election.
Here is the transcript:
It is time for yet another Okami tea time. I'm uh CCP Monty joined by uh well y'all surely CCP Okami. Yo, what is up? Hey Monty, how's it going man? It's pretty good. So uh always feel like I need to be formal at the beginning of these. Um, and we are here. You know, usually when we we meet it's because there's stuff we need to discuss, some stuff that you want to address with the community and things, some tea, some fun. Here's the thing. This tea time is still 100% tea free. It is. Yeah, we're working on it though. Like I have a sore throat and I you know, when you when you said, "Oh, let's let's do a tea time." I thought yes. Uh, hot beverages. I mean, maybe let's ask everybody what kind like so we'll do some hot beverages in the future. Absolutely. That is the only reason I show up here. What kind of tea should we have first? So I have absolutely no idea. And this is here. I'm just I'm I'm just going to uh admit my ignorance. Yeah. For me, tea is tea. Um, I mean, Icelanders are not really known for their sophisticated tea palette or or whatever we can call it. Uh, but I would I would look great with a nice tea set going. Yes, it's a very good observation, Mr. Okami. I think so. I think maybe a little bit of mint tea. Maybe might be good. Minty sounds great. Sounds great. It's not like I've helped the throat a little. Yeah. I I've tried a few of those spicy ones though, like uh I remember a tea that was branded like man's tea. I thought, "Oh yeah, this is a Mandy man's tea if I drink this one." Turns out it was tea. Turn this chat into tea online. Oh my god. There we go. You know, there we go. That's why this is why I show up actually. Yeah. You like the dad jokes? I [ __ ] love the dad jokes. Uh, I miss music though. Yeah. Soon soon. We'll we'll figure it out. We need the doggo the CCB doggo seat up here. A lot of tweets. Yeah, we'll figure that out. Uh, major updates. Remember when we first sat down? It was to discuss what is some major updates. Mhm. Yeah. What is What is a major? I have absolutely no idea. I mean, I think you know. I mean, I don't I'm not a good listener. I mostly talk and just [ __ ]. Right. Yeah. Another major update uh has come around and uh it's been like a a year since the last like big big one I think, which was last March or last year March and I think I've seen a lot of like discussion around like ah this feels maybe like a small update or why is it just balance changes and nothing else. Um, and I really just want to reinforce like what sort of the expectations for a major update are. Um, really it's it's a few things. So we put out an expansion in November. Um, the first thing is like if we make a mistake, if something's not going well, uh, this is our opportunity to kind of like get in there and fix it on like a reasonable time frame. So if we have to fix some bugs or we have to change a feature or make some new content, um, uh, content being things like um, anomalies or asteroid belts or missions, etc. Um, we have the space to do that. Uh, this time around, we got it all mostly right. I'll be honest. Like, of course, there are a lot of like um I know there's people that beg to differ. Yeah, of course. I've I've seen it. I've seen the posts. I know. And I know I'm sure you've got your favorite ship that we nerfed or something and you're you're unhappy with it. You actually didn't really screw anything up for me. Okay. A little bit on the ads on the on the on the drifters. Yeah. I see the point, but I'm also really lazy and prepping. Yeah, I understand. Yep. But I have friends got to scan them down though, buddy. But instead, I have friends that aren't. Yeah. And our targets are just like more likely to be found. So there's there's positives at the same time. Yeah. So the main change that we made from Catalyst was really around the um reactions for prismatic. That was the only big main change we needed to make there. Uh, and then the rest was that just broken or No, no, no. It was just too long. I think it was just bunging up uh people's um industrial cues, really. Right. So, uh, that's the main change that we made there, just a balance change. Uh, and so major updates really are this. It's balance changes both to economy and to the ship meta. So, with the ship meta, um, we did do a bunch of changes, of course. Uh, and pretty much you can expect that from every major update. Like I think these are the main points in the year that we're going to take a look at how ships are performing, how much they cost, what their build costs are, whether they're being used enough, uh, whether they're overpowered or underpowered, and uh, try to try to shake things up. And I think the the feeling we got a lot this time is that we nerfed a lot of things. We brought the power levels down in general for many things. Uh, and that's true, but I also think that's a really just a general healthy thing for the game. Mhm. Um, you hear a lot about like power creep being a bad thing in games in general. Um, it's really easy for that like, you know, us to keep releasing new and more powerful ships and keep kind of bumping that up over time. And so, it's a healthy thing to kind of bring things down and especially when there are ships that are way overperforming, um, other ships. And so, uh, there'll be a rippling effect, I think, that you see both in terms of gameplay. So I think there's going to be a new meta that people start to figure out regardless of many things coming down. There are still many powerful things and then also in terms of like what's what's trading in the industry around things uh, there's going to be a little bit of a shift there. So I think it's a healthy thing. So are you telling me nerfs are good for the game? Yeah, they are good for the game. Absolutely. And I mean of of course, it feels bad if like the ship that you feel like you're like, woo, nobody's noticed this ship is super powerful. Uh, and then you bring that down and in and power level. It doesn't feel great. You might have to change your your stock up, sell some ships. It's like that's that's the game. You got to bring things in line. Obviously, there's a balance to this. There needs to be like, you know, you kind of give there's balance to the balancing. Uh, I mean, I I guess you give a direction and the design team and uh, we try and communicate this. So, like, for example, here, there was a general kind of maybe nerf, uh, not a maybe there was a proper nerf to the Redeemer, uh, for example, just to to to point something out and that kind of sets the tone that it is being looked at worked at and and and supposed to become in line and I'm I remember reading the the documents on this and and even just what we said probably CCP Astral or something like that that came out and just simply said this brings the Redeemer to a level that equals, you know, the other blob ships. And there was a good explanation about that. So maybe instead of people then expecting, oh, now the Redeemer should just crash in price or something like that. This is more just about keeping it in a in a balanced level. Yeah, that's right. And and if we went too far, for example, that wouldn't mean that it would just get buffed all the way back to where it was. It would there would, you know, maybe be some tweaks or something like that to kind of get it there. So you get the you get the idea of the direction that you were heading basically. Yeah. Yeah. Exactly. And I mean like I think in the last dev chat with CCP Trash Panda, we showed the the chart and the Redeemer was just like way outperforming as an example. So everybody could see kind of the the level of performance it was at. And then like by by tuning it, like we're not changing the material cost of it. So like the the cost of the ship shouldn't change dramatically. Let's also just face it. You know, I'm going to look into the camera. I'm going to say this is your fault. Every single kill mill I see of a blob drop, it is 99% Redeemer and that one weird kid in a sin. I'm the weird kid in the sin, by the way. Yes, of course. I own a Redeemer, though. Never flown it. Well, too late. No, I'm just kidding. Um, yeah. So, it's a good thing. It's a healthy thing. And I think that people will the game just will keep feeling fresh if we keep doing this, right? And next time come around, we'll we'll notice other changes, other ships that might be underperforming or overperforming. Uh, and really what everybody does with the meta and with the ships and the modules and the builds and the and the fits they can make can make the weird offers some modules that they can get now. All of that stuff like we don't know. Um, and we're always excited to see it's just going to keep things feeling more fresh from the player perspective. This that we were talking about there a minute ago with the whole, you know, you can kind of expect the direction uh based on where it's been said. Like how should a player read into when these changes start? You know, um, does this mean that we should be expecting nerfs across the board on on Black Ops ships or is it just the Redeemer that needed to be balanced out in power, for example? Um, I I think it just depends on where Black Ops ships land as a whole after this after this patch. Uh, I don't I don't anticipate more changes right now. Um, and often these things are signaled to us both through the community through channels like the forums or Discord or Reddit um, which we read a lot and then often processed by CSM. So we have like weekly CSM meetings and they're they do a really good job of just kind of raising what they're seeing and then we can dig further into data and we can look at those those sort of trends and see if the the data tells the same the same story. So and I mean one way to buff a ship is by nerfing another and and vice versa. So yeah, ex exactly. Okay. Uh, let's should we just dig into the changes themselves maybe? Uh, just start with since we're talking about it the the blobs. Uh, I mean, we the Redeemer, it was way too strong. Like I was I wasn't even kidding. You looked at anything that had to do with Black Ops. Yeah. And it was 90% redeemers. Exactly. Another thing is there's never going to be a such thing as a perfect balance. And I don't think the game will be fun if if it is. So if every ship was equally used and equally as powerful and equally as good, I I don't think Eve would be an interesting game. And so having those things change as well um is is in it in itself interesting. Having a texture and a tapestry to that or just tuning philosophy. Yeah. I heard a really interesting thing the other day talking about this where everybody has the same where it's like the good old days where you just kind of flew what you had. Mhm. And uh there almost needs to be some sort of a you can't just have everybody doing the same thing in a major fleet or something like that where it's like, you know, just there's not enough energy to to power up all these shields, you know, some of them need to be armored tanked anyway. Um, but looking at the uh looking at the uh, let's start with the four. I mean, they are five essentially like with with the Marshall as well. Um, which I've seen a lot of discussion about being Mhm. extremely strong now and having been extremely strong before, but I mean it's also going to set you back tens of billions basically to do it properly. Price price matters. Price factors in absolutely absolutely and it should in my opinion. I mean, isn't it basically a discussion now that the Widow should be the king of the the Widow should be the king of the Black Ops ships? Yeah, I mean, I do see some discussion around that. Uh, I guess we're going to have to watch and see and also see if we need to make any more changes with it in the future, too. My covert space potato, the sin. Yeah. I just love that, you know, when somebody thought, what's the uh, what's the kind of black ops undercover? Yeah, just bring me the And and kudos to anybody who did the DLS. as five thingy meme on the potato Dominics. I love that. Just throwing it out there. Just whoever you are in my books, you're a legend. Me myself as But yeah, the the sin still kind of I guess both the scram bonus and and such isn't really maybe that much utilized. It's very much, you know, only a a super uh if if you're ganking a super kind of thing. And we are mostly talking about this in PVP, which you know, there are way more PVE angles to to block ships as well. Yeah. Um, but from what I I kind of sense and and uh, you mentioned the Panther is probably the one that's kind of Yeah. I think the Panther. So there we we did just to be clear as well. I think we made a couple of misses on the way, which is fine. It happens. So feedback's coming in. We're hearing how people are responding responding and seeing things. Yeah. I think the Panther was one of those like we definitely um messed with the tracking bonus and that's something that we're going to be uh fixing in the next little while. So, we're watching that and we're we're going to have some fixes on board soon. Um, Zernitra is another ship that I think that we didn't quite land the changes with. Um, so we'll have some more changes coming out for the Zernitra as well. So, wait, the Zitra basically lost the bonuses on the Tac one gun, introduced the Tac 2 gun. Yes. And the tact gun is it. It was supposed to be a slight nerf, but it ended up being a buff. Yeah. So, we brought So, math did, not math. Math did not math. Sometimes it happens. It does. And I mean, you're going to spool the math in the sword and everything. Exactly. Uh, yeah. So, we didn't introduce the So, we brought the T1 down and we introduced a T2. Uh, the T2 was meant to be roughly at the sameish power level that the T1 originally was at, uh, and ended up being over. So, that's coming down for everybody who's hoping that might stay. Uh, that was a little bit more high higher than we intended. Math math. Um, yeah, and essentially probably also because you basically didn't fly a certain unless you had max skills. So uh, factoring that in is is probably something that needed to do. But um, how quickly is actually a good point here. How how quickly can we react if we overshoot things? Yeah, pretty quick. Uh, I mean, New Eden's not burning right now from the wraith. No, it's not burning. Overpowered. For sure. It's not. It's not burning. I mean, hopefully not. Are we saying this wrong? Right. Sirra. Yeah, because I do shame people a lot for saying all the Icelandic Minatan names wrong. Yeah. Okay. I'd rather not be messing up the the Which one do people get wrong the most? Loki. Okay. Yeah. Yeah. Because that also means not like it's very close to how you would pronounce something of a male organ. Yeah. Okay. Mhm. So, it's a very close close word there. Okay. It's obviously l Yeah. Uh and yeah, I I I've already spent like probably 30% of my time on air for CCP saying this, correcting people. Okay. But I won't stop. But yeah, how how quickly can we react to? Yeah, pretty fast. Um, we have a few of these changes. I'd be surprised if they're not all um in the next day or two really, right? It's that quickly. So, it's basically how long does it take me to edit this and ship this out? Yep. And and also like, you know, do the due diligence of of like doing the math and mathing the math and all of that. Math sometimes just won't math. Yep. Yeah. Only we had an Excel plugin or something like that to do that. That'd be wild. That would be great. Would have be so helpful. Yeah. Carrier conquered Concord Rogue analyzes beacons or uh the way we like crabs. Crabs. Yeah, you brought the crabs to the car. You carried the crabs. Carried the crabs. Uh, so great new carrier content and folks are like, "Oh, I can't really do this in a carrier." I think that's the the sentiment. So, this is another one where we did we did kind of miss uh some of the tuning and the balancing around it. Uh, definitely tuned to be more challenging uh than than anticipated. So, this one I believe is already out uh a fix to this. Um, but I'm just calling out like the things that we we've seen the feedback along the way and and and we know we know we know I can't fly a carrier so I I can't tell. I'm really really really really really waiting yeah for the fighter style battleship. Okay. Or battle cruiser. M well well and it's already it's something that's been written down at least it has it's just such a cool mechanic to to stick behind such a heavy Yeah, fighters are cool. Fighters are cool. Yeah, I think so. I haven't tried them overall. I mean like uh there's more to come with carriers. They they've been on the radar and people have talked about them for for a while. I think part of what it is is like the fantasy of it is just really really [ __ ] cool. I remember somebody an unnamed guy I can't remember. I just can't put him in front of me right like right now talking something about potentially new carriers at some point but I just I can't remember who would have said that. Can't remember or what show it was on. Yeah, one of them it was one Yeah, it was definitely one of the shows and maybe maybe this is it. But um it was basically just too difficult, wasn't it? Yeah. Yeah. So the uh the uh time for the site has been increased. So there's longer time duration. I think it's like an hour and a half now. And the uh speed of the waves has slowed down a bit. So there's a little bit more time to clear each wave before the next one comes. Uh, so that should help you know, balance things out. And of course like the change just went out. We'll look at how much the site's being used, how much ISK it's generating, and whether people are like enjoying it and you know, keep keep tuning from there. Uh, next on my list here, I had our favorite topic, force projection. In this case, it's about the drifter wormholes. Mhm. Uh, I have to be honest, I've mostly seen positive feedback and what was surprising to me leading up to this being part of a group that does use drifter holes quite a lot. And I had kind of pinpointed people that I was expecting to be very negative when this came out. And I remember like quite excitingly hopping on to to coms to chat with my friends once the patch was out and just kind of get their uh take on it. And the people that I expected to be negative about this were the ones that were positive about it because they were already putting in the work. Um, and they figured like their work was more rewarded now. But what's kind of been the general conception here? I think yeah, overall pretty positive. I've had a bunch of people reach out about it. Um, I think the way it was being used, it was just too easy. It was too easy. People would hop in to alts and just see see where they were and things like that. And now you have to actually put in a little bit of work. Um, uh, so general sentiment um and feedback that I get is positive around this. But uh, the bigger thing I want to address is really like uh, did we do enough for force projection? Like, is this really it? And did it really touch force projection at all or did it just create a bit of a I mean, it it added some labor for sure. Um, but yeah, but like wasn't that labor that was already being done by the biggest groups because you had scanners all over. Yeah. No, not not enough, I think. So it's it's a it's a touch. It's a light touch. It's just a it's just a Let me guess. The light touch. The hottest topic on this in the CSM are antiplexes. Yes. Of course. So, um, again out here just saying it, well, you know, force projection is probably maybe the number one challenge, uh, with Eve right now and a hot topic in the community. So, just like keeping that at the forefront of mind. Um, and there are bigger things that we have in mind in a future update. So, um, I love to just be like raw off the dome and be like, we're going to do this and this is when it's going to happen. Um, but all I can say for now is like it is going to happen and we are doing something and we'll just keep talking in the Wait, wait, wait, whoa. Are we talking about a huge leak? Are we saying something? Yeah. Is happening sometime in the future? I mean, I'll say this year like our plan early year. Yeah, exactly. Yeah, it it it is. But I mean, Eve's a long game and some people some people can see like things may take time. Mhm. Uh, and this is something that will need tuning 100%. Yep. And it'll need some like engineering effort as well. So actually in in that like one thing I want to talk about is like how we develop things like major updates too, just so people are like kind of aware. Um, that's something I meant to chat about a little bit. So, uh, in general on Eve Online, we have roughly four teams that do work. Three of them are typically dedicated to doing uh, expansion work. Um, so those will be, you know, big features like, uh, first of all, they'll do new ships often. Um, not always, but usually they'll be the the ones that do new ships. Uh, the bigger systems, um, they'll do things like customization. So, uh, that's like Skinner. Uh, and then new player uh, facing features. And these teams are fully like, uh, within themselves capable of, of fully delivering a feature, right? Yeah, that's right. So each one tends to deliver something. And then we have like the rogue team which is like the uh which we call bold content and they're mostly just comprised of game designers. So my peeps um, and game designers can author things like make new uh mining sites. They can make uh, they could make new ships. They can tune things. They could make new modules. Um, they can make an epic arc. um, but they're pretty limited in terms of what they're able to do. So when a major update comes out, another component of it is that it's primarily work that's done by game designers. Um, so for people who are like, "Wow, where are the features in this update?" There aren't. That's not the expectations we have of an of a major update. They are intended to be um, more focused around just changes to content, maybe sometimes new content. Um, balance to ships uh, etc. And in terms of like the amount of stuff that goes in a major update, it will vary. I think we've had some very huge major updates in the past uh, and then some smaller ones. And really, I think what that depends on too is just like how we share the load photo. um, we just like uh, you know, right now we're working on some pretty pretty epic big things for the next expansion and we can't really like take programmers, for example, away and put those onto major update things. So we're really focused this time just on balancing primarily. I just need to do I just need to throw one uh, one plug in here. You want to be the first to hear about the awesome cool things. Come meet us at FanFest, May 14 to 16. Definitely. I I my life Half of my life right now is FanFest. So, I'm doing a lot of work to prep. Please come. 100% of my life is 100% of your life. So, they need to they you need to show up. Half of my life is is Well, I'll say like 25 is this expansion. 25 is the next expansion. Five is doggo. Uh, five is doggo. I'm done. I can't math. I need a spreadsheet. We need a We need a We need an engineer for this. Exactly. Like that's Ma math prop. We didn't math properly. That's why. Yeah, the math. It was me. It was me. I did it. Math mathing. Um, so yeah, just kind of wanted to give some insight to like how we actually make Eve Online and like who's making a major update versus like who's working on an expansion. And we work on these things at the same time. Uh, making games is hard. That's why they vary in size and uh complexity and what what goes in it. Um, but at the bare minimum, the things I hope to see are are some economy balance updates and always almost always ship uh balance shipment updates. Sounds pretty uh pretty good. So, the overall reception on the the the major update uh and and maybe just your kind of feel, are you uh like did most of the things you wanted to land land? Yeah, I think so. like like there's a there's a few things that like it we're fixing obviously. Uh, I think when it went out, there was an initial wave of like ah, but where's this thing or where's that thing and as time kind of plays out like in general I'm hearing mostly positive feedback around it which is good. Um, and of course, we can you know, we can listen to the other feedback coming in and start to put that in place for the next update for example. Yeah. Um, but um, the whole discussion of wormholes um, what are those? Wasn't there uh wasn't this a wormhole major expansion? No, I'm just kidding. Yeah. So, I something in in that like I definitely saw some feedback from people being like, isn't there more wormhole stuff? I thought this was going to be a wormhole update and the reality is like I don't know we've talked in the past, it might have been on the last tea time, I'm not sure or one of our other dev updates. Um, I like to be as sort of like raw and open as I can in in these chats without like trying to overpromise and oversell things. Uh, I don't think that I said it was going to be a wormhole update. No, no, but but we definitely talked about things like coming for wormholes, but I definitely Things are still coming for wormholes. Exactly. So, I I still also just want to be accountable like if I did give that impression to the community, like I want to make sure that I am communicating effectively. Um, and if I did sort of misrepresent that, then I'm listening to that feedback and trying to think about how I could um better say this stuff in the future, but at the same time, I do like to just kind of talk about what I am thinking about and uh, what uh, what is important. So um, wormholes uh, there were some updates there, is some new content uh, there's also some event specific content. There's event specific content, so that's that is a big change that's something we haven't done a lot of in the Uh, and that event content, we plan on keeping in wormholes as well. So like the um, you know what, I forget the name of it internally. We're going to call it the Horde mode site. Yeah. So the new the new Horde mode site where you're getting the the waves of things and there's random upgrades and all that stuff. Very cool. That we're going to find a permanent home for in wormholes as well. So like that's content to stay. Um, and then there are future plans. Absolutely. So, this is another one where I'm not going to promise a timeline for anything, but as a philosophical change, one of the things we're looking at is like wormholes originally started as a place that were meant to be uninhabitable, but now they are. People live there and they like that. They like their lives there. And so, we're definitely looking at ways of being like, okay, well, how can you make this your home more? How could you maybe improve uh, some of the things here? How could could you add something into your space that maybe generates another static for you? Um, and this is all sort of based on sub upgrades and stuff like that like that would work like soy upgrades or something. Yeah. So like a SAV like type thing for wormholes. So that's the kind of thing we're discussing. Um, it's absolutely on the table. Again, I don't really have a timeline for that, but I just want to give people like a sense of this is the discussion we're having. This is the direction we want to go. Um, and uh, and it's it's definitely in our timeline. And as we know more about when it's going to happen, we'll we'll abs I'll just come out here. We'll talk about it. I'll tell you. Um, and in the meantime, we'll look for like other smaller changes we can make to improve life normals, new types of content. Like that's that's a great one that we can always do. Like I know that sometimes it's hard to find content in wormholes. Um, so we'll we'll keep looking for ways to add new stuff. And uh, yeah, we care about you guys. We care about wormhole. Um, I know this wasn't the biggest update for them, but there's more in the future. Next up, who are you voting for? We got election season. I really Okay, so I'm going to I'm going to It's okay. Yeah, I want to go somewhere and cast a vote. I want to need to go some. I love the variety in the the quest this time. I thought that campaign trail one where you're just supposed to warp around the Eve was absolutely freaking gorgeous and hilarious. And I I was reading something this morning late last night. It's like you should be in bed, but you're still on your phone scrolling. I was reading about somebody that was autopiloting it the whole thing in in shuttle and actually got through it. And I thought that is amazing. Yeah. Good for them. Absolutely. It's great. Yeah. But um, yeah, who are you voting for? And why? I picked the one I thought had the coolest poster. I will admit that. I'm I'm an aesthetics person, too. Yeah. Yeah. It's just like if you don't look good, you're not going to rule my uh and there's there's like the names like they roll off your off the Anyways, but but we won't say obviously because we we are unbiased when it comes to these things. Alex, you went for Alex. Okay. Anyways, Galente election. I I think this has been a long time coming uh for players. Uh, we know that um, every year for the last little while, people are like, "Hey, when's it going to happen?" Well, it's happening finally. Uh, and I'll be honest, like I'm really happy with how it's turned out and how the reception's been for it. Uh, and in particular, there's some new components and elements to this that are, I sense, maybe sometimes frustrating, but also really interesting for us. And I think that one of those is the mining elements of this. So, we have mining uh, Skordite and Nice. I have friends that have never mind Yeah. And they're like, I just can't find any score that this is this is nuts. Yeah. It's I I absolutely love it. Absolutely. Right. So, there's something important I want to call out here in that uh, this lines up really nicely with what we're going to be talking about quite a bit more in depth at FanFest. At FanFest, did you say May 14-16? Get your tickets at eveonline.com. Uh, which is our campaigns. So, we have these military campaigns that we've talked a little bit about. Uh, and there's something in here that lately sort of mimics what we're hoping to achieve with campaigns in that, um, a campaign for, let's say, one of the factions will have uh, many things you can do to work for that faction and contribute to it, including doing things like mining. So here we have a lore element of Eve which is vote for the next president of Galente of the great Galente empire. Yeah. And uh, that will have some both like sort of like lore and storytelling ramifications. But because this is they'll probably will end up taking the story somewhere crazy in the future and that will have impacts on the universe. So everybody right now feels a sense of like, I can contribute and I can participate in a change in this universe and that's what's really unique and special about Eve and it's exactly that that we'll be bringing with campaigns. So while you're seeing these things like like minecordite or mine niece uh, and people are going nuts like I've seen I've seen the charts like it's it's it's being scooped up. Yeah. There was nothing to be found. Yeah. Initially. Um, this is what we're hoping to go for. And, uh, and it's cool. It's cool to see that like people like I know some people are like, "Ah, where's my scoreite? That sucks and it's frustrating." And, and it is. I know. I'm not undermining that. But, it's cool that a universe is coming together to do something with it. It's funny because like I play pretty end gameplay if there was an end game to Eve. Um, and one of the things I do makes me travel. I need to move around stuff, things like that. Sometimes it is the most enjoyable thing I do. Just planning the route. Yeah. Moving around, doing something like that. It's a simple thing to solve. Yep. Don't call me when you need to move. Like, that's not my favorite thing. That's not what I mean. No. But essentially doing that in a video game, there's something pretty cool. But yeah, Eve isn't always super intense. It can be a pretty chill game, too. Yeah. But there's it's the intensity behind the chill stuff that can be Yes. pretty cool as well. Absolutely. Yeah. Yeah. So, so I think just to call back to this this final thing like Galente election, super successful, really happy with it. Uh, it is sort of like a little bit of a lightweight validation for what's going to be coming up in the next expansion. So, it's essentially a test of making almost any type of action matter. Yeah. Player-driven actions.