This video critiques common RPG worldbuilding advice, arguing against both "starting small" (building a single settlement) and "high concept" (combining pre-existing media properties) approaches. The speaker proposes an alternative method using unrelated rules to foster player agency and emergent storytelling.
Based on the speaker's statements in the transcript, here's a comprehensive set of guidelines and rules for RPG worldbuilding, along with things to avoid:
I. Worldbuilding Methods to AVOID:
Starting Small (Single Settlement Focus): Avoid beginning with a single settlement (e.g., a small town) as this often leads to either a wildly generic or overly detailed location that fails to sustain player interest beyond a short period. The resulting setting may not scale well or feel cohesive with the larger world.
High Concept (Combining Media Properties): Avoid starting with a "high concept" approach, such as merging elements from different media properties (e.g., "Lord of the Rings meets Animal Farm"). This often results in an overabundance of conflicting ideas and a superficial "planet of hats" effect (a world defined by a single, shallow quirk). It stifles the creative potential for smaller details and emergent narratives.
II. The Speaker's Recommended Approach:
The core idea is to establish fundamental truths about the world that are unrelated to each other. These rules act as creative constraints, allowing for emergent gameplay and collaborative worldbuilding.
III. Guidelines for Establishing Rules:
Rule Selection:
Number of Rules: The speaker suggests 2-3 unrelated rules are a good starting point, but more could be added to increase complexity. The key is to create enough constraints to stimulate creativity without being overly restrictive.
Rule Examples: The speaker's examples are:
Rule Application: After establishing these rules, use them to extrapolate and speculate on different aspects of your world, such as populations, geographic features, cultures, conflicts, and technologies. Let the rules guide your choices but don't force a predetermined aesthetic.
IV. Post-Rule Establishment:
V. Things to Consider:
By following these guidelines, avoiding the pitfalls outlined above, and focusing on establishing fundamental, unrelated rules, you can create a richer, more engaging, and collaborative RPG experience.