This tutorial demonstrates how to add a buildable turret to the StarCraft II (SC2) game using the editor. The creator shows how to modify existing units and abilities to allow SCVs (Terran unit) to construct a custom turret with specific animation and functionality, including the option to cancel construction.
The video details a complex process, and summarizing it concisely while maintaining accuracy is challenging. However, I can break down the core steps involved in adding a new building for your SCV to construct in StarCraft II's editor. Remember, this is a simplification; the video covers many nuances.
I. Duplicating and Modifying the Base Unit:
Find a Suitable Base: Locate an existing building within the editor that shares similar characteristics (size, functionality) to your desired building. The tutorial uses the "Auto Turret". Right-click and select "Duplicate Unit". This duplicates the unit's base, including its model, abilities, and other attributes.
Rename: Change the name of the duplicated unit to something descriptive, helpful for organization within the editor.
Modify Stats: Adjust the statistics of the new unit to fit your desired specifications. This includes:
II. Adding a Build Command:
Create the Build Button: In the editor, create a new button for the SCV's build menu. This will be the button the player clicks to construct your new building. You'll need to set an appropriate icon and tooltip.
Create the Build Ability: Create a new ability. This ability represents the act of building your new structure. This ability should:
Link to the SCV: Go to the SCV unit's command card and add the newly created "build" ability to it. This makes the ability visible and usable for the player.
III. Animation (Optional, but recommended):
The tutorial uses an existing building animation (from the Supply Depot) to create a visually appealing construction sequence for the new building. This is an advanced step. It requires duplicating the build animation actor, and then associating it with events within the new building unit.
IV. Additional Considerations:
Key Differences from the Video:
The video focuses on adding a turret. The above steps apply to any building. You will need to adapt the process depending on the specifics of the building type you are creating. The complexities of animation and additional features (like burning effects) are optional, but greatly enhance the gaming experience. The video offers a detailed, visual guide to each step; the text here serves only as a generalized outline.