About this video
- Video Title: StormGate, is it good?
- Channel: UpATree
- Speakers: None explicitly named in the transcript.
- Duration: 44:11
Overview
This video provides a detailed review of the Stormgate campaign, assessing its gameplay and story. The reviewer plays through the campaign multiple times on different difficulties to evaluate its missions, pacing, and overall design. They offer specific mission scores and highlight both strengths and weaknesses, particularly focusing on the uneven difficulty in the first half of the campaign and issues with the story's writing and execution.
Key takeaways
- The Stormgate campaign has 12 missions, with the latter half generally being stronger and better paced than the first half.
- Mission 7 is highlighted as a solid, multi-phase mission inspired by StarCraft, earning an 8.5/10.
- Mission 8, a revamp of a previous mission, is praised for its replayability and challenge, scoring 8.5/10.
- Mission 9 is a difficult, tight mission requiring careful planning, rated 8.5/10, with the main critique being unclear civilian spawn locations.
- Mission 11, "the Canadian Summer," is a strong "guard the point" style mission that grew on the reviewer, earning a 9/10.
- The first six missions of the campaign suffer from uneven difficulty, poor pacing, and what the reviewer describes as "cheap" wins.
- Mission 5 is heavily criticized for its design, particularly the infinite setup time on brutal difficulty, resulting in a 3/10 rating.
- The story and voice acting in the campaign are largely criticized as cringe-worthy, stiff, and poorly written, with a particularly problematic love triangle subplot.
- The item system in the campaign is noted as having usability issues, such as items not stacking and a bug requiring players to drop items to pick up resources.
- The tutorialization is described as uneven, with persistent tooltips even on brutal difficulty being a significant gripe.
- The reviewer suggests that the issues in the first half of the campaign are potentially solvable with further iteration, referencing the stronger design of the latter half.