This video discusses the speaker's reasons for quitting Marvel Rivals, a hero shooter game. The speaker analyzes their frustrations not only with the game itself but also with the hero shooter genre in general, inviting viewers to share their experiences and opinions.
Unique Game, Frustrating Gameplay: The speaker considers Marvel Rivals a unique and well-made game with impressive graphics and features. However, they find the quickplay playlist frustrating due to a casual player base that prioritizes casual play over winning. This lack of focus on teamwork and strategic play significantly impacts the speaker's enjoyment.
Solo Queue Challenges: The speaker primarily plays solo queue and highlights the difficulties encountered when teammates lack competitiveness or understanding of team roles and compositions. The emphasis on casual play makes winning contingent on the actions of unpredictable teammates.
Importance of Teamwork and Flexibility ("Flexing"): The speaker stresses the crucial role of teamwork, communication, and the ability to flex (adapting roles based on team needs) in hero shooters. They observe a lack of this in Marvel Rivals' quickplay, contributing to their decision to stop playing.
Competitive vs. Casual Player Base Imbalance: The video points out a disparity between competitive and casual players in Marvel Rivals. While appreciating the casual nature of many players, the speaker expresses frustration at the impact of this on competitive play and the lack of accountability for poor performance.
Hero Shooter Genre Issues: The speaker identifies common problems within the hero shooter genre, such as the reliance on teammates, unpredictable gameplay, and the influence of factors beyond individual skill. They contrast this with other shooter genres where individual skill plays a more dominant role.
The speaker criticizes the ranked system in Marvel Rivals, stating it's "just not good." They also point out the negative impact of the "EOM" (Engagement over Merit) system, noting that it's not skill-based but rather focused on engagement. The speaker cites the ability of players to manipulate win/loss streaks by taking breaks from the game as evidence of this flawed system, allowing players to artificially maintain engagement and avoid dropping in rank.